Secret of Power
Group 0—Score in Post-Ruin Culture, 1 non-firearm combat skill of the player’s choice. 2D5 attribute increase points. 2 in 6 chance of being “Changed”.
Group 1—Post-Ruin Culture, 2 non-Firearm Combat Skills, 2D5 attribute increase points. 1-in-6 chance of being “Changed”.
Group 2—Literacy or 1 knowledge skill, 1 non-firearm combat skill, post-Ruin Culture, Development check.
Group 3—Literacy or ranged weapon skill (primitive firearms or bow), 2 non-firearm combat skills. Development Table.
Group 4—Primitive Firearms, 2 non-firearm combat skills, development table.
Group 5—Group 4 + survival skill.
Everyone receives a score in Brawl and 1 survival skill.
|8-9||Communal (Havenite or Sikorskii)|
|10||Outside the Province|
|Outside the Province|
|1-5||Outsider scav tribe|
BONUSES FROM ORIGINS:
Tribal—breeches, boots, shirt, field jacket (ROAD TRIBE) or loincloth, knife, bow (HUNTING TRIBE) — All tribal characters receive survival.
Communal (free)—tunic, boots, belt; may take a sword or base score in dirt farming.
Communal (Havenite)—tunic, boots, belt, cloak; may take training in sword or literacy but not both.
Communal (The Fleet)—free ranks in Fleet Pidgin, some makeshift armor.
Communal (Fort Groton)—special